Building a remote compilation service for various Qt targets

Targeting many platforms with the same code base is the reason why many of us choose to use Qt. In the Tepee3D project, we would like to attract people to develop widgets using Qt and Qml. Currently, Tepee3D runs on 8 platforms and asking developers to compile their widgets for each of these platforms would be a lot of troubles. In case a new platform is added, they would have to find a way to either crosscompile Qt for that platform or have a dedicated system for it on which to compile it.

On the other hand, building a remote compilation service where developers can request their widget to be build on a given platform would solve that issue. Using Jenkins would be a solution but setting up a dedicated queueing system where build requests can be distributed to nodes that are configured to build a given platform wouldn’t be much harder.

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